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1 | /* | |
2 | Copyright (C) 2024 Rubén Beltrán del Río | |
3 | ||
4 | This program is free software: you can redistribute it and/or modify | |
5 | it under the terms of the GNU General Public License as published by | |
6 | the Free Software Foundation, either version 3 of the License, or | |
7 | (at your option) any later version. | |
8 | ||
9 | This program is distributed in the hope that it will be useful, | |
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
12 | GNU General Public License for more details. | |
13 | ||
14 | You should have received a copy of the GNU General Public License | |
15 | along with this program. If not, see https://map.tranquil.systems. | |
16 | */ | |
17 | import SwiftUI | |
18 | ||
19 | struct MapEdges: View { | |
20 | ||
21 | let mapSize: CGSize | |
22 | let lineWidth: CGFloat | |
23 | let vertexSize: CGSize | |
24 | let edges: [MapEdge] | |
25 | ||
26 | let arrowheadSize = CGFloat(10.0) | |
27 | ||
28 | var body: some View { | |
29 | ForEach(edges, id: \.id) { edge in | |
30 | Path { path in | |
31 | ||
32 | // First we transform edges from percentage to map coordinates | |
33 | let origin = CGPoint(x: w(edge.origin.x), y: h(edge.origin.y)) | |
34 | let destination = CGPoint(x: w(edge.destination.x), y: h(edge.destination.y)) | |
35 | ||
36 | let slope = (destination.y - origin.y) / (destination.x - origin.x) | |
37 | let angle = atan(slope) | |
38 | let multiplier = CGFloat(slope < 0 ? -1.0 : 1.0) | |
39 | let upperAngle = angle - CGFloat.pi / 4.0 | |
40 | let lowerAngle = angle + CGFloat.pi / 4.0 | |
41 | ||
42 | let offsetOrigin = CGPoint( | |
43 | x: origin.x + multiplier * (vertexSize.width / 2.0) * cos(angle), | |
44 | y: origin.y + multiplier * (vertexSize.height / 2.0) * sin(angle)) | |
45 | let offsetDestination = CGPoint( | |
46 | x: destination.x - multiplier * (vertexSize.width / 2.0) * cos(angle), | |
47 | y: destination.y - multiplier * (vertexSize.height / 2.0) * sin(angle)) | |
48 | ||
49 | path.move(to: offsetOrigin) | |
50 | path.addLine(to: offsetDestination) | |
51 | ||
52 | if edge.arrowhead { | |
53 | path.move(to: offsetDestination) | |
54 | path.addLine( | |
55 | to: CGPoint( | |
56 | x: offsetDestination.x - multiplier * arrowheadSize * cos(upperAngle), | |
57 | y: | |
58 | offsetDestination.y - multiplier * arrowheadSize * sin(upperAngle))) | |
59 | ||
60 | path.move(to: offsetDestination) | |
61 | path.addLine( | |
62 | to: CGPoint( | |
63 | x: offsetDestination.x - multiplier * arrowheadSize * cos(lowerAngle), | |
64 | y: | |
65 | offsetDestination.y - multiplier * arrowheadSize * sin(lowerAngle))) | |
66 | } | |
67 | path.move(to: offsetDestination) | |
68 | path.closeSubpath() | |
69 | }.applying( | |
70 | CGAffineTransform(translationX: vertexSize.width / 2.0, y: vertexSize.height / 2.0) | |
71 | ).stroke(Color.map.vertexColor, lineWidth: lineWidth) | |
72 | } | |
73 | } | |
74 | ||
75 | func h(_ dimension: CGFloat) -> CGFloat { | |
76 | max(0.0, min(mapSize.height, dimension * mapSize.height / 100.0)) | |
77 | } | |
78 | ||
79 | func w(_ dimension: CGFloat) -> CGFloat { | |
80 | max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0)) | |
81 | } | |
82 | } | |
83 | ||
84 | #Preview { | |
85 | MapEdges( | |
86 | mapSize: CGSize(width: 400.0, height: 400.0), lineWidth: 1.0, | |
87 | vertexSize: CGSize(width: 25.0, height: 25.0), | |
88 | edges: [ | |
89 | MapEdge( | |
90 | id: 1, origin: CGPoint(x: 2.0, y: 34.0), destination: CGPoint(x: 23.0, y: 76.2), | |
91 | arrowhead: true) | |
92 | ]) | |
93 | } |